BlueSkyOCG
The Wild Beyond the Witchlight (Alternate Cover) - Dungeon & Dragons
Couldn't load pickup availability
HIS DUNGEONS & DRAGONS ADVENTURE
begins in a world of your choosing-per-
haps a world of your own creation-then
ventures into the Feywild. Also known as
the Plane of Faerie, the Feywild is a place
of wonder and whimsy ruled by unfettered emotion.
Before running this adventure, please read the "Fey-
wild" section in the Dungeon Master's Guide, as it
contains useful information about this dusky, fantas-
tic plane of existence.
The information in this book is intended for the
DM's eyes only. If you're planning to play through
the adventure with someone else as your DM, stop
reading now!
ADVENTURE SUMMARY
The main antagonists of this story are three hags
who collectively form the Hourglass Coven, which is
described in appendix B. These hags are the adop-
tive sisters of Iggwilv, a powerful figure from D&D's
past and a key player in the adventure's unfolding
drama. Using an artifact called Iégwilv's Cauldron,
the hags have trapped an archfey named Zybilna
in temporal stasis and carved up her fey domain
among them. This domain is called Prismeer. To
enter it, the characters must first visit the Witch-
light Carnival, which travels across the Material
Plane and appears on the characters' world once
every eight years. The carnival owners are a pair of
chadar bai (alves native to the Chadourfall) nomad


